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How to win in Halo 3 Guardian Lone Wolves!

Guardian assassin

OvS weapon spawn and ignition times: 3:00 Camouflage: 3:00 Sniper: 3:00 Stinger: 2:00 Carbine: 0:35 Shotgun: 3:00 Hammer: 3:00 Assault rifle: 0:20

Normally in Guardian almost everyone generates something similar to a power weapon (shotgun or sniper, for example) or power-up. Make it your main goal to locate the one closest to you at the time of generation. In the event that you spawn the lower elbow, the vast majority of the time someone has spawned closer to the upper shield than you, and from long experience, it doesn’t seem prudent to move towards it, as you will undoubtedly meet the player. that did it. while it’s invincible.

In the guardian, most of the fights happen on the sniper side of the map or the yellow elevator side. Usually not much happens on the green background or on the blue background near the man cannon. So the idea is to be in one of those hot spots on the map without involving all the players you see in sight, it is better to wait until you see a third or fourth player approaching and by taking cover or running around the corners, truth? It is best if the other players start fighting first, and in the second they start jumping and try to do a double kill. The best place on the map to use this strategy is around S1 or S2. For example, say you are down on S1 and you will see a player above you and realize that you have a power weapon of some kind, do your best to keep it above you until someone else rises to S3 and when he turns his attention to deal with said player, he goes up and attacks. Your best bet as far as holding a position to clear kills on this map would be to hold down the sniper tower effectively by grabbing the carbine that spawns in S2 and looking towards the yellow and camouflage for kills to remove o towards green for players you can shoot in the spawn if you have that weapon. Keep in mind that it’s incredibly important to constantly check S1 and the elbow to see if people are coming that you’ve already killed from that position and they know you’re holding on there. If you see on the radar that someone is approaching S1, go down the ramp and throw all your grenades against the wall, then hurry if you know you have been hit by one, however, if possible, before fully charging, try to know if you have a shotgun or hammer. first.

Throwing grenades before a player is around the corner or “Pre nading” as it is called is a big part of this map and the game itself as there are so many corners. If you are running from under the glass towards s1, be sure to throw a grenade or two when approaching the corner in case of a caravan. If there is someone who is hit by one of your nades, they will be much less of a threat. In general, being anywhere in the middle is a very bad idea, except for the occasional quick dash from one side of the map to the other. If you spawn near the man’s cannon, it always raises the chance that you will catch someone on weak S2. As you lift, throw grenades at the two of you, whether you know someone is there or not. If you spawn under the yellow elevator and you are sure someone is above, do not lift it, use the blue jump or go up the blue ramp to the upper blue. Never lift the yellow top because you are much more vulnerable to grenades from the players waiting for you. However, if you know that the top two players are fighting or about to face off, go ahead and pick up. Also always check the BR that is generated near the top yellow input.

If you are running down the hallway leading to the blue room, make sure you shoot the explosives at the wall and if you are in the blue room make sure you shoot the barrels inside. In general, it’s a bad idea to run from top blue to sniper or top yellow simply because you’re exposing yourself too much. Much better to jump off the side and pick up sniper if you want to go there or run through the blue and jump into yellow if that’s the room you see people fighting in. Ultimately, you will do better with the guardian if you stay on the yellow side or sniper side of the map and avoid wasting time running through the lower levels.

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